He’s the emperor, the Death Lord, the mightiest Griffin in the empire with a special bond. Your faction leader, so let’s take the empire for example, is Karl Franz. The key is to represent the truth, the vision of Warhammer that the people at Games Workshop created and bring it to life in the video game world. We literally took the range models that are available and worked with those. So my arch nemesis is actually one of our artists who has an incredible Chaos Warrior army. I have an Ogre Kingdoms army where I probably win about 25% of my battles. Basically, we got two of every single model in the Warhammer range, put them all together, and actually, there’s a ton of us who up with actually playing battles. They’re all digitally sculpted by our in-house guys. Yeah, all our models are hand sculpted within 3D Studio Max or whatever. So in a way, it kind of hasn’t been that different than when we were making a historical war game because we’ve got the universe right there in the form in many books of reference.ĭid you use any of the actual Games Workshop models? On the campaign side, the political situation of the time, who the key players were in that part of the world. We’re looking for something to represent that period in history, so we carefully research warriors, the weapon types, the technologies they used. When we make a historical game, authenticity is the watchword. So for the visual side, we really need the bulk of our art team. We can break it into the visual aspects and the cerebral game design features. In a way, there are two parts, I suppose.
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